Simon Engelbrecht Sørensen

Technical artist.
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  • Projects
  • Effects
  • Tools
  • Shaders
  • 2D
  • Unreal
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    dima
  • Effect – Water

    A water solution for my game which features a stylized graphical style. The features of the water are: Caustics via triplanar mapping, depth color and alpha, shoreline color, surface texture with normals texture distortion, refraction, specular, and gerstner waves.  
    • Effect_Water_Start _compressed
    • Effect_Water_Caustics2_compressed
    • Effect_water_depth_compressed
    • Effect_Water_Refraction_waves_compressed
    • Effect_Water_Surface2_compreessed
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