Simon Engelbrecht Sørensen

Technical artist.
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  • Projects
  • Effects
  • Tools
  • Shaders
  • 2D
  • Unreal
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    dima
  • Atmospheric Scattering

    Raymarched atmospheric scattering and volumetric lighting implemented in URP with Renderer Feature.    
    • vlc_2sKasEwuu4
    • Unity_7vXUh1KhVo
    • Unity_sGpEwvtGTX
    • Unity_Xl6caQfnp3
    • chrome_sMxwWvEjTW
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