Simon Engelbrecht Sørensen
Technical artist.
—
Projects
Effects
Tools
Shaders
2D
Unreal
—
dima
Atmospheric Scattering
Raymarched atmospheric scattering and volumetric lighting implemented in URP with Renderer Feature.
vlc_2sKasEwuu4
Unity_7vXUh1KhVo
Unity_sGpEwvtGTX
Unity_Xl6caQfnp3
chrome_sMxwWvEjTW
0