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Tool – Painter
A generalist tool for painting various things, currently I have implemented a vertex painter and an "object" painter, that paints arbitrary objects onto surfaces. Made as modules so adding a new "painter" is very plug and play. -
Tool – Behaviour Tree Editor
This is an editor i made for a behaviour tree functionality - it works similar to uinity's Mecanim/Animator, but much simpler. -
Tool/Shader – Velocity Vertex Displacement
A combination of a script that feeds the smoothed velocity of an object to the shader that then distorts the vertices according to a texture mask.
Simon Engelbrecht Sørensen
Technical artist.