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Atmospheric Scattering

Raymarched atmospheric scattering and volumetric lighting implemented in URP with Renderer Feature.    

Unity_h0JapQeheZ

Procedural vegetation system

Procedural, run-time, compute shader based vegetation system. GPU controlled vegetation specific properties(position, scale, color etc), frustum culling and LOD with crossfade via handwritten shader.  

Unity_oSvHFxHT3x

Custom Terrain

Custom Terrain with tesselation, height map painting and curve editing capability

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Effect – Water

A water solution for my game which features a stylized graphical style. The features of the water are: Caustics via triplanar mapping, depth color and alpha, shoreline color, surface texture with normals texture distortion, refraction, ...

Effect_Fire8

Effect – Stylized Fire

Fire effect – a single plane that takes a wind direction and adds it to the view projection of the billboard.

Effect_Waterfall_Double

Effect – Waterfall

A waterfall made from concept to “final” asset.

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Surtr

My masters project. I did everything besides sound and music. Download here . Can be played with keyboard, but controller is the better experience.

Shader_SphereParticle_Large

Shader – General effects shader

A multipurpose shader made for various effect scenarios.

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Tool – Painter

A generalist tool for painting various things, currently I have implemented a vertex painter and an “object” painter, that paints arbitrary objects onto surfaces. Made as modules so adding a new “painter” is very plug ...

Tool_BehaviourTree1

Tool – Behaviour Tree Editor

This is an editor i made for a behaviour tree functionality – it works similar to uinity’s Mecanim/Animator, but much simpler.

ShaderTool_VertVelocityDisplace

Tool/Shader – Velocity Vertex Displacement

A combination of a script that feeds the smoothed velocity of an object to the shader that then distorts the vertices according to a texture mask.

hovedperson9

2D

Collection of 2D things I’ve done.

DADIU_Team2_2012_Print

Trail of Regret

I art directed the game as a part of the DADIU program. Play here  .

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Eat Alone

I did the programming. Also some of the visual and a co-op effort of gamedesign, with Jeppe Sørensen. Made for Nordic Game Jam 2014, during a weekend. Play here http://www.unicorn7.org/games/game/407/

castle_env

Get the Gold

A 15 week project, I have done with Jeppe Sørensen and Jesper Sølling.It is a 4 player co-op local multiplayer game. I was responsible for the coding primarily, with a shared game design effort. I ...

3dchar

3D

Various 3D stuff I’ve done.

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Between a blob and a hard place

A flash game made with the use of flashpunk. Can be played here.