Atmospheric Scattering
Raymarched atmospheric scattering and volumetric lighting implemented in URP with Renderer Feature.
Procedural vegetation system
Procedural, run-time, compute shader based vegetation system. GPU controlled vegetation specific properties(position, scale, color etc), frustum culling and LOD with crossfade via handwritten shader.
Custom Terrain
Custom Terrain with tesselation, height map painting and curve editing capability
Effect – Water
A water solution for my game which features a stylized graphical style. The features of the water are: Caustics via triplanar mapping, depth color and alpha, shoreline color, surface texture with normals texture distortion, refraction, ...
Effect – Stylized Fire
Fire effect – a single plane that takes a wind direction and adds it to the view projection of the billboard.
Effect – Waterfall
A waterfall made from concept to “final” asset.
Surtr
My masters project. I did everything besides sound and music. Download here . Can be played with keyboard, but controller is the better experience.
Shader – General effects shader
A multipurpose shader made for various effect scenarios.
Tool – Painter
A generalist tool for painting various things, currently I have implemented a vertex painter and an “object” painter, that paints arbitrary objects onto surfaces. Made as modules so adding a new “painter” is very plug ...
Tool – Behaviour Tree Editor
This is an editor i made for a behaviour tree functionality – it works similar to uinity’s Mecanim/Animator, but much simpler.
Tool/Shader – Velocity Vertex Displacement
A combination of a script that feeds the smoothed velocity of an object to the shader that then distorts the vertices according to a texture mask.
2D
Collection of 2D things I’ve done.
Trail of Regret
I art directed the game as a part of the DADIU program. Play here .
Eat Alone
I did the programming. Also some of the visual and a co-op effort of gamedesign, with Jeppe Sørensen. Made for Nordic Game Jam 2014, during a weekend. Play here http://www.unicorn7.org/games/game/407/
Get the Gold
A 15 week project, I have done with Jeppe Sørensen and Jesper Sølling.It is a 4 player co-op local multiplayer game. I was responsible for the coding primarily, with a shared game design effort. I ...
3D
Various 3D stuff I’ve done.
Between a blob and a hard place
A flash game made with the use of flashpunk. Can be played here.